AI Insights · Timothy · July 2022
Top 5 Idler Games on Android in Australia: Q2 2022 Performance
Discover the performance trends of the top 5 idler games on Android in Australia during Q2 2022, including metrics on revenue, downloads, and active users.
During the second quarter of 2022, the top 5 idler games on the Android platform in Australia showed varied performance trends in terms of weekly revenue, downloads, and active users. The data, sourced from Sensor Tower, provides valuable insights into the market dynamics for these popular applications.
Gold & Goblins: Idle Merger from AppQuantum saw its weekly revenue peak at around $13.8K in late April, with a notable increase in the final week of June, reaching $13.5K. Weekly downloads fluctuated, peaking at 2.9K in mid-June, while weekly active users saw a rise from 7.3K in early June to 8.6K in mid-June, before settling at 7.1K by the end of the quarter.
Another title from AppQuantum, Idle Lumber Empire, experienced a steady increase in weekly revenue, peaking at $7.5K in late April. Weekly downloads showed a downward trend, with a high of 4.2K in late May and a low of 1.7K by the end of June. Weekly active users fluctuated, peaking at 8.1K in late May and ending the quarter at 5.1K.
LDRLY Games's Bud Farm: Idle Tycoon saw a decline in both weekly revenue and active users. Revenue dropped from $7.2K in late March to $4K by the end of June. Weekly downloads were minimal, peaking at 0.4K in mid-April. Active users decreased from 0.9K in mid-April to 0.4K by the end of June.
Idle Mafia - Tycoon Manager by Century Games PTE. LTD. had its weekly revenue peaking at $6.7K in late March, with a gradual decline to $3.4K by the end of June. Downloads showed a significant spike to 1.2K in mid-May, but then dropped to 0.2K by the end of June. Active users experienced a peak of 6.6K in late May, followed by a decline to 3.7K by the end of the quarter.
Finally, Idle Miner Tycoon: Gold & Cash from Kolibri Games saw a consistent performance in weekly revenue, peaking at $4.5K in late April. Weekly downloads peaked at 2.2K in late April, with a slight dip to 1.7K by the end of June. The game maintained a steady number of active users, peaking at 20.7K in late April and ending the quarter at 18.5K.
For more detailed insights and data, visit Sensor Tower.